![]() Maybe I'm using it all wrong but the reason I upgraded was because I thought this would be a rapid way to create hard surface models. For that matter, the whole low poly experience is extremely crude and infuriating. I still can't understand the extrude tools in the low poly room. Here are my modelling room specific issues: Cinema4d or Rocket3d are great reference points too. it has automatic guide snaps to objects grid, straight lines etc, super fast selection etc etc. For instance MOI3D has about 20 buttons in total and I can model practically anything in it. You should really check out other modelling packages for UI workflow. My point being - If the most basic transform tools aren't easy to work with, no wonder the modelling tool workflows have issues. Its a UI nightmare!! Here is the current procees to move an object:ฤก-Dropdown click for tweak room, 2-click tweak room, 3-click select/Transform in tweak room, 4-click work mode select objects, 5-click on object, 6-click move button in tool options, 8-Finally click an drag gizmo!! These three transform tools should be no more than one click away, but in 3dCoat just to move an object is about 8 clicks through multiple unrelated menus or buttons you need to find each time. One bug UI problem I have with 3DCoat is that just moving,rotating and scaling individual objects is an absolute chore in general in 3d coat. In fact I'm sadly only using 3DCoat now for painting. ![]() I've given up on the modelling room since then since I don't think anything was fixed. It includes possibility to export assets directly to Blender with PBR textures and better compatibility and optimizations for UE5 game engine and more.Here is my previous mail on the matter. The Auto-Export toolset has been improved significantly and offers a really powerful and convenient asset creation workflow. The Export of meshes in IGES format has been enabled (this functionality is available temporarily, for testing and then will be released as a separate Extra Module for an additional cost). Soft Selection/Transform (in Vertex mode) is also introduced in the Retopo/Modeling workspaces. A new Lattice tool has been added to the Modeling room. Using the Vox Hide option allows the artist to hide or restore areas that are cut, trimmed, degraded, etc. It allows the artist to both sculpt and paint with Voxels (true volumetric depth) simultaneously and is compatible with Smart Materials.
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