![]() It was used to drive traffic to the web store so folks would buy the stand-alone copies of Bejeweled for Windows or Mac. When Bejeweled Blitz (Facebook) was first release it was totally free. Once the founders did change then it became a sure fit for EA.Īnother perspective. It wasn't EA's influence that made the studio change it was the founders that changed. Money would be made.but not BIG money (Big Money is one of their old titles:)). See PopCap had this huge catalog of back games that could be re-released for one or two dollars on iOS and folks would buy them because they would be fun. Every game approved had to be a guaranteed hit. PopCap as a company decided that having N games make a little bit of money wasn't as good as having 1 or 2 games make a HUGE amount of money. I used to work at PopCap so I will give you my limited perspective. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits. ![]()
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